What makes a good dungeon name?
A good dungeon name is a promise. Readers meet it before they meet anything inside, so the name sets their expectations: what kills you here, how old it is, how it feels. “The Weeping Ossuary” promises undead and grief. “Firepits of the Salamander Queen” promises heat and a boss. When the dungeon delivers what the name promised, the name does half your description for you.
Which patterns work for dungeon names?
- The + adjective + place: The Drowned Halls, The Silent Crypt. Simple, and easy to say in dialogue.
- Place + of + something: Catacombs of the Nameless Dead. Good for dungeons with a story or a boss.
- Someone's place: Vorgath's Descent. It implies a builder or an owner, which is a hook for later.
- Local compound + place: Ashdeep Catacombs, Grimhollow Barrow. Sounds like a name locals actually use.
Mix the patterns across your world. If every dungeon is “The [Adjective] [Place]”, they blur together in readers' memories.
Who named the dungeon, and why does it matter?
Because the namer shapes the name. An adventurers' guild names dungeons practically (the Third Ossuary, the Rat Warren), scholars formally (Catacombs of the Nameless Dead), and locals out of fear (the Weeping Pit). Two names for one dungeon can be a nice touch, as long as the narration settles on one and readers always know they're the same place. Introduce the second name with the first right beside it.
Should dungeons have ranks and floors?
Only if your System grades them. If it does, decide the scale once (F to S, or numbered tiers) and what each step means for danger and rewards. Floors work the same way: a ten-floor dungeon and a hundred-floor dungeon are different stories. Write the rules down before the MC enters the first one, because readers will hold you to them.
What dungeon-naming mistakes should you avoid?
- Names that don't match the inside. A fire-themed name on an ice dungeon needs an explanation.
- Too many similar names in one region. The Black Pit and the Black Gate in the same city is asking for confusion.
- Forgetting what was cleared. Which floors the MC has done, and who cleared the dungeon first, are the facts readers check.